[rc5] Tardy blocks, random generation, overlapping work, ...

Dirk Moerenhout dmoerenh at reference.be
Wed Aug 27 12:48:22 EDT 1997

One nice and smart thing to do, could be the following:

Divide the keyspace into x area's, e.g. 16 (note, it better be more)
- Every time the client reports blocks, the server also gives the area in 
which the least blocks are solved.
- When the client can't fetch blocks it generates blocks within the space 
it got last reported as being least solved.

The implementation can't be too hard and the benefit is less double work.

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