[RC5] [Announcement] Beta client for the PlayStation 3
cilantro_il at yahoo.com
Wed Aug 15 02:41:32 EDT 2007
No kidding! Let's see how much ground it starts to accumulate in the
overall stats. I was wondering about the code architecture, since the
SPE are floating point processors, apparently. How does this fit in w/
the RC5 computations? Can you give a little bit more details?
Cheers, and regards.
----- Original Message ----
From: Decibel! <decibel at distributed.net>
To: D.net Discussion <rc5 at lists.distributed.net>
Sent: Tuesday, August 14, 2007 8:24:32 PM
Subject: Re: [RC5] [Announcement] Beta client for the PlayStation 3
On Sat, Aug 11, 2007 at 01:39:26AM -0700, david fleischer wrote:
> That's great! When are we going to see a bump in the statistics?
Well, Cell is already #4 for yesterdays CPU stats:
> The Cell processor comes with 8 floating-point "co-processors",
> How does this help RC-5?
> Can you explain a little bit what was the code implementation
There's one main (PPE) core in the cell and 8 additional SPEs. In PS3s,
only 7 of the SPEs are available, and when running under non-native OSes
the hypervisor uses one, so that leaves 6 available to dnetc.
Jim C. Nasby, Database Architect decibel at distributed.net
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